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Post# E78247

17 Apr, 23 - 30 Apr, 23
"Diablo 2 Resurrected" announcements (new york city)

Posted on: Monday, 17 April, 2023  03:54
Updated On: Monday, 17 April, 2023  03:59
Expires On: Sunday, 11 January, 2026  10:54
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During an GDC 2021 presentation, Genshin Impact developer Hoyoverse (previously Mihoyo) outright admitted that its method for designing characters was to generate the most capital possible from its customers. In the case of Raiden Shogun and Kokomi characters reruns that took place in March 2022 alone brought the company more than $33 million in revenue.

The moment was immortalized in humorous memes and mockery, the majority of it rooted in disappointment of the audience: People who attended BlizzCon 2018 had been hoping for "Diablo 2 Resurrected" announcements. But it also came from an old stigma about smartphone games that are popular in the West which is where the adoption of smartphones as a gaming platform has been slower than in the other regions part of the world.

Since then, "Diablo Immortal" has raised its profile, and alpha and beta tests proved the game was an intense old-fashioned Diablo experience. (It was also a factor in the fact that Blizzard has decided to bring this game on PC.) In the Diablo series is among the most influential games in contemporary game design, and has a reputation for introducing game loops that revolve around acquiring random "loot" to enhance your character's role-playing powerful. "Diablo 2" that was just remastered, cemented the loop, while "Diablo 3" which Cheng was also working on, improved and streamlined it.

The 2018 year was challenging for Cheng and his team, he claimed it only strengthened their resolve to make "Immortal" is a game worthy in the Diablo series, and its launch on mobile is free to play and brings the series to its largest potential audience yet. The game will be released on June 2.

Cheng's enthusiasm for the game was evident in an interview. "I think that 'Diablo Immortal' will make a difference in people's opinions on what they consider to be an mobile game" Cheng told The Washington Post. "That has been one of our main goals since the beginning. Let's elevate the standards for what you can expect from an online game."

"I have three kids and they're all teenagers and they do not make the same distinction between console, computer or mobile devices," Cheng said. "They enjoy playing games on a variety of platforms."

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